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Hearts of Iron III

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Hearts of Iron III
Developer(s)Paradox Development Studio
Publisher(s)Paradox Interactive
Producer(s)Johan Andersson
Designer(s)Johan Andersson
Christopher King
Programmer(s)Thomas Johansson
Henrik Fåhraeus
Artist(s)Jonas Jakobsson
Fredrik Toll
Composer(s)Andreas Waldetoft
SeriesHearts of Iron
EngineClausewitz Engine
Platform(s)Microsoft Windows, OS X
ReleaseMicrosoft Windows
  • NA: 7 August 2009[1]
  • UK: 14 August 2009
  • AU: 24 September 2009
OS X
  • WW: 7 December 2009
Genre(s)Grand strategy
Mode(s)Single-player, multiplayer

Hearts of Iron III is a 2009 grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive for Microsoft Windows. A Mac OS X version was released the same year.[2][3] A grand strategy wargame that focuses on World War II, it is the sequel to 2005's Hearts of Iron II and the third main installment in the Hearts of Iron series.

Initially, the game received a mixed reception, largely because of the large number of bugs present in the game at release. After several patches, the game's reception improved. In December 2009, it had an average score of 77 on Metacritic. A sequel, Hearts of Iron IV, was released on June 6, 2016.

Gameplay

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Hearts of Iron III allows the player to take control of any nation in the world and guide that nation through World War II. The player controls virtually every aspect of their country, including production, research, diplomacy, warfare, politics. and espionage. The game centers around three factions: the Axis (led by Germany), the Allies (led by the United Kingdom), and the Comintern (led by the Soviet Union). All other nations can slowly align with one of the factions. Nations are more likely to side with factions that they are ideologically and diplomatically aligned with. The player can use a multitude of different divisions, fleets, and warplanes to engage in combat with enemy forces.[4]

Development

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The first trailer from the Games Convention in Leipzig showed new features such as 3D graphics, possible due to the new Clausewitz Engine.[5] Paradox also released a series of developer diaries[6] and video showcases.[7]

Although happy with the scope of Hearts of Iron II, lead designer Johan Andersson wanted to improve upon every aspect of the game, starting again with a new engine.[8] The game's artificial intelligence (AI) was designed to be able to achieve strategic objectives and control forces delegated to it, including whole theatres of operation.[9] The AI can also remember and compare strategic possibilities as circumstances change.[9] Changing to 3D graphics helped improve other areas, as Andersson explained:

Going 3D meant we could do another type of architecture where we could support more screen resolutions, and develop our maps in a quicker way. The biggest advantage from going 3D though was the ability to offload more to the GPU. With the machine advances during the last decade this gives us the biggest benefits in development when it comes to gameplay and AI.[8]

Paradox had a vision for the style of the map, given that the player would spend the majority of their time looking at it: "[...] to create a map that feels like a WW2 map, like it could be a map which... a commander in the War would be looking at himself".[10] The content of the map was also altered; the number of provinces was increased to more than 15,000 over Hearts of Iron II's 2,600.[10] Customizable divisions were also added, each one containing two to five brigades. Each brigade increases the division's combat power and cost.[11]

Reception

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Hearts of Iron III initially received a mixed reception because the game shipped with a large number of bugs in the early release.[18] After several patches eliminated many bugs, reception improved and the game received generally positive reviews. In 2009 December it had a combined average of a 77 on Metacritic[19] and a 79% on Gamerankings.[20]

GamePro wrote, "Perhaps the worst problem is the interface itself, or more specifically, the amount of feedback it affords the player. In contrast to the old system, there is no instant way to assess how many divisions you have in each province, nor important values like their units' organization or combat values".

On the other hand, the game has been praised as being "tailored for experienced strat heads and wargamers with a lot of patience, but the game is more accessible than either of its predecessors and a great jumping-on point for new players who want to make the leap into a grand strategy epic".[21]

Expansion packs

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On 6 June 2010, the expansion pack called Hearts of Iron III: Semper Fi was released.[22] The Mac OS X version of the expansion was shipped from Virtual Programming on 23 July 2010.[23] A second expansion pack named Hearts of Iron III: For the Motherland was announced on 27 January 2011.[24] and released on 28 June 2011.[25] The Mac OS X version of the expansion was shipped from Virtual Programming on 28 September 2011.[26] On 22 November 2011, Paradox Interactive released the Hearts of Iron III Collection, which includes both expansions for Hearts of Iron III as well as all previously released sprite packs.[27] On 6 June 2012, Paradox Interactive announced the third and last expansion called Hearts of Iron III: Their Finest Hour.[28] It was released on 29 September 2012.[29] The Mac OS X version shipped from Virtual Programming on November 9, 2012.

See also

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References

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  1. ^ "Gamespy Game Information, Hearts of Iron III". GameSpy. 29 June 2009. Archived from the original on 23 April 2016. Retrieved 20 July 2009.
  2. ^ "gamer's gate's hearts of iron 3 page". Gamer's Gate. 7 August 2009. Archived from the original on 2 November 2017. Retrieved 7 August 2009.
  3. ^ "Hearts of Iron III Released". Inside Mac Games. 7 December 2009. Archived from the original on 12 June 2018. Retrieved 20 August 2010.
  4. ^ "Hearts of Iron III Preview". GameSpy. Archived from the original on 16 January 2009. Retrieved 24 January 2009.
  5. ^ "First trailer at gamer.no". gamer.no (in Norwegian and English). 21 August 2008. Archived from the original on 28 August 2008. Retrieved 22 August 2008.
  6. ^ "Developer diaries at hoi3.com". hoi3.com. 30 June 2009. Archived from the original on 25 May 2009. Retrieved 30 June 2009.
  7. ^ "Video showcases on YouTube". YouTube. 30 June 2009. Archived from the original on 21 December 2021. Retrieved 30 June 2009.
  8. ^ a b "RPS interview". Rock Paper Shotgun. 31 May 2009. Archived from the original on 9 November 2010. Retrieved 6 October 2009.
  9. ^ a b "Dev diary 27". hoi3.com. Archived from the original on 7 September 2009. Retrieved 6 October 2009.
  10. ^ a b "Dev diary 1". HOI3.com. Archived from the original on 7 September 2009. Retrieved 6 May 2009.
  11. ^ "Dev diary 7". HOI3.com. Archived from the original on 21 January 2009. Retrieved 6 May 2009.
  12. ^ Brett Todd (12 August 2009). "Hearts of Iron III Review". GameSpot.com. Archived from the original on 5 November 2012. Retrieved 8 May 2013.
  13. ^ "Hearts of Iron III Review". IGN. Archived from the original on 16 August 2009. Retrieved 8 May 2013.
  14. ^ October 2009, p.88 cited on Archived 2010-07-28 at the Wayback Machine Metacritic
  15. ^ November 2009 issue, p.76 cited on Archived 2010-07-28 at the Wayback Machine Metacritic
  16. ^ "Review: Hearts of Iron III". Gamer Limit. Archived from the original on 17 August 2013. Retrieved 8 May 2013.
  17. ^ "Smartyweb! | Hearts of Iron III a world of hurt". Archived from the original on 22 December 2010. Retrieved 13 September 2009.
  18. ^ See official patch notes and change log 1.1-1.3 Patch Changelog Archived 2009-11-21 at the Wayback Machine
  19. ^ "2009 December score". Metacritic. Archived from the original on 12 August 2009. Retrieved 13 September 2009.
  20. ^ "2009 December score". Archived from the original on 20 April 2009. Retrieved 16 December 2009.
  21. ^ Brett Todd (12 August 2009). "Hearts of Iron III Review". GameSpot.com. Archived from the original on 12 October 2012. Retrieved 8 May 2013.
  22. ^ Semper Fi Announcement Archived 2010-04-09 at the Wayback Machine, Paradox Plaza
  23. ^ Corey, J.W. (23 July 2010). "Virtual Programming Releases Hearts of Iron III: Semper Fi". MacGamer. Archived from the original on 14 July 2011. Retrieved 20 August 2010.
  24. ^ "Hearts of Iron III: For the Motherland Announced". Paradox Plaza. Archived from the original on 3 February 2011. Retrieved 10 February 2010.
  25. ^ "HoI III: For the Motherland released today". Paradox Plaza. Archived from the original on 30 June 2011. Retrieved 29 June 2011.
  26. ^ Kruse, Cord (28 September 2011). "Virtual Programming Releases Three New Game Titles". Inside Mac Games. Archived from the original on 19 October 2011. Retrieved 17 November 2011.
  27. ^ "Paradox Interactive release Hearts of Iron III Collection". Paradox Plaza. 22 November 2011. Archived from the original on 25 June 2012. Retrieved 22 November 2011.
  28. ^ "E3 2012: New Expansion for Hearts of Iron III Announced". Paradox Plaza. 6 June 2012. Archived from the original on 9 June 2012. Retrieved 26 June 2012.
  29. ^ "Hearts of Iron III: Their Finest Hour released". Paradox Plaza. 29 September 2012. Archived from the original on 3 November 2014. Retrieved 9 October 2012.
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